Friday, May 28, 2021

Balancing Changes and Goshnar's Tribute

Tibians, after further observing and analysing hunting behaviour in the Soul War hunting grounds, CipSoft still considers both their XP and loot too high, especially in regards to the level ranges that are currently able to hunt there profitably.
Also, while taints already pose a challenge, albeit mainly in regards to bosses, they do not yet impact hunts on a grander scale. They want to change that.

In order to address both aspects, they have decided to curb the XP and loot in this area again but also to reward players if they take on a higher risk.

Therefore, the following changes will be implemented on June 1, server save:

  • XP and loot of all normal monsters in the Soul War hunting grounds will be lowered by ~12%.
  • Those who are willing to take on a challenge will be able to increase their gains from normal monsters there through Goshnar's tribute:

Each taint grants an experience boost of 4.5%. Additional taints raise the experience points these 4.5% will yield due to compound interest. Moreover, each taint will also give you a 4.5% chance for a second loot roll.
For a party, the member with the lowest number of taints within shared experience range will be the reference for Goshnar's tribute and determines the boost for the whole party:

  • Example 1) A has 1, B has 2, C has 1, D has 1 = Goshnar's tribute for the party is 1 which yields 4.5% XP bonus and a 4.5% chance for an additional loot roll
  • Example 2) A has 1, B has 2, C has 1, D has 1, E has 0 = Goshnar's tribute for the party is 0 which means no XP and loot bonus through taints

The higher the number of taints, the higher the risk, and the higher the bonus you can get. Handling taints, especially several ones, requires sufficient strength and focus, and also guts, which fits very well with our vision for the Soul War hunting grounds. You can check the list of changes in the affected creatures and a few more details here.

On a general note, they will, of course, continue to observe and analyse huntings grounds across Tibia since balancing is an on-going process so further changes will be made in the course of time.

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