Thursday, February 25, 2021

Double Daily Rewards

Are you a diligent Tibian who meticulously collects their daily rewards from the reward shrine every single day?

The symbol of a golden sun welcomes you with bright and beaming rays whenever you visit the shrine?

Congratulations, we have good news for you. Your routine will be even more rewarding next month. 

Between the server saves of March 01 and March 31, all daily rewards will be doubled!

All Tibians will receive twice as many items from the reward shrine during that time. The daily reward XP boost will last twice as long as well!

Originality in House Decoration

Tibia house decoration has become a whole new style of playing the game. Who would have thought that a game like Tibia would give us so much room for creativity and expressing our styles in so many ways!

Today's topic is originality. Suzy Kill defines originality in decoration in the following way:

Suzy Kill from Gladera
The most important thing about being original is that you need to create something that came from your own head. You need to create something that nobody has done before. In order to achieve originality, it is necessary to create and produce things that have left the intricacy of your mind, without being based on the idea of other people, always trying to do something that you have never seen anywhere.

I asked passionate decorators if originality in house decoration is important to them. Let's see what they said.

Bijou Kidi from Antica:
Back in the days it was important for me to have my house decorated different than other people. I always wanted to have this "wow" effect, by playing with lights and colours. Nowadays however, it doesn't matter to me that much. My decorating style is mostly focused on forest, green colours. It's kind of messy. Also, in Tibia in times of instagram, we can see plenty of similar decorations. So I try to just keep my style mine, and I think that is what is making decorations original. To keep decorating in your way. Every person can be one of a kind. Even if there is some inspiration from others. Inspiration, but not copying!

Magiska Malin from Antica
I think it is important to never completely copy someone else’s deco! However, I find it very inspiring running around the Tibia lands to see how other people decorate their homes. To take inspiration is much different that to copy I think :) I find myself decorating my different rooms in my guildhall in all different styles too - new room, new feeling!

Both ladies brought up a very important matter - inspiration. What is it exactly? How can we tell the difference between getting inspired and copying someone? I think that it is all matter of good manners. First of all, if you get inspired you should always give that person credits or mention that your work is a follow-up of their work. That is so simple, isn't it? Right! Copy, on the other hand, takes place when you use the same style and the same or clearly similar item stacks to achieve the same effect as someone else had in their house. In my opinion, it never changes much if you put the items a little bit differently or create a different shape out of them. If the final effect is the same and instantly remindsof the original idea, I would undoubtedly consider it a copy. So, to sum up:
Inspiration is creating different style and a fresh new effect of an existing idea
Copying is achieving the same style and already existing effect out of the same idea.

However, sometimes the decorator's main goal isn't to stand out. We all mostly decorate out of passion and the need to satisfy our own aesthetic preferences. Usually, due to our creativity, we end up being original completely effortlessly, just like the following ladies.

Myshana from Garnera
It is somehow important, but not what matters most, what matters is that you enjoy viewing the decoration, and the process of decorating must be what drives your passion!
Monzcarro Murcatto from Premia
When it comes to my own house it's more important to me to have deco that fits the space and that I enjoy looking at than for it to be something noone else has. But on the other hand I experiment a lot and I think my taste in deco is slightly weird, so I often end up with original pieces even that isn't my main goal.

What is amazing in Tibia Decoration community is that we all blend our styles up. This results from a great deal of inspiration on Instagram and thanks to it we can create more and more new amazing ideas based on existing stacks. I call this a deco chain. For example, in 2017 I put a lot of leaves in my houses to create a jungle with water spots. In 2018 Monzi created her own river with a bridge and it turned out mindblowing. In 2019 I added the two blended ideas into one on my Instagram and today the whole style is trending and we can see a lot of people using it in their houses.
I also asked the decorators what were their favourite decoration ideas.

Bijou Kidi from Antica:

It's a hard question. I think that I'm really happy with water effects made of azure carpet, energy vein, midnight bloom flower, crystal of balance and voodoo lily pollen. Meaty vortex with scared frog on it looks awesome. Face deco is made of garlic and coal eyes + cave devourer maw.

Myshana from Garnera:
My fav deco stack idea would be Pink Roses - Voodoo, 10 luminescent crystals, lilly pollen, pink flower pot, and doll of your like, in this case I use jester doll!

Magiska Malin from Antica

Since I’m a sucker for the classic Blood Herb decorations I would say that my favourite stack is my Thick Trunk - Blood Herb - Trophy Stand - Blood Herb - Leather whip - Heart of the Sea - Lit Lightsphere stack

Monzcarro Murcatto from Premia
I don't really think in stacks, but more in surfaces, texture and colour. I change and adapt the things I make so they're rarely the same and for me a stack isn't a constant. If I had to choose a stack I'd say the jungle bridge made from a chess piece with two pieces of wood and bamboo leaves on. It was a very specific creation to a specific setting, but I see lots of people have used it and adapted it to their own setting, and I really enjoy that :)

Suzy Kill from Gladera
My favourite ideas are different kinds of faces like those!

Hope you love all the original decorations as much as we do!
See you soon!

Wednesday, February 24, 2021

Sunday, February 21, 2021

TibiaGoals Riddles E6R3

 Do you know the answer?
Comment down below!
You can name the item that is changed or link a picture with the changes marked through hosts such as gyazo or imgur.

Friday, February 19, 2021

Your Goals #12: Mirhadrael: The forgotten art of questing: an attempt to resurrect the old rpg spirit in Amera (Solidera)

~ Contest Winner  ~


It is not unusual to see around Tibia forums and tibian content websites that the rpg in Tibia is dead. Even Cipsoft itself made a joke about it putting a grave for it in Mount Sternum graveyard. Although I agree with that statement in part, we must consider that yes, the game changed a lot, but so did the community. Most players today don’t want to spend the effort in hours of quest lines and puzzles for small reward. The accomplishment of the task isn’t enough anymore. Yet, we still have some ancient tibian souls around that value the rpg spirit and engage in any sort of activity just to enjoy a glimpse of its former glory.

I have always been an enthusiast of the rpg, and dedicated most of my online time treasuring it. But time has passed, and we old rpgers are fewer. In attempt to find and recruit these lost souls, I set up a project: I’d write and execute a quest for the community of Amera (today Solidera) and light the old flame ablaze once more! 

It was back in 2017 that I started to draw the project. I needed a theme, something that everyone knew but could still hold some interest and possible mysteries. Something maybe forgotten, but yet easily accessible and seen by players from every level range. So it came to me the idea of Goblins! Those would be perfect. Now, I’d need a place to build the quest around, and Femor Hills was the perfect location. My first task was to acquire the Lost Cavern, an abandoned mine underneath Femor Hills that would serve me as headquarter to structure the quest. We all have been in that position… wanting a house so bad and having to fight a bid-war to win it. One tense week and many last minute overbids later, I was successful in my first step. The Goblins of Femor Hills would finally be part of something interesting.

The idea of the questline was simple: there should be a background story behind the goblins and Femor Hills and hints to awake the player’s curiosity and instigate them to go after more information. For personal reasons, I won’t reveal the full content here. But back in 2017, the floor reset mechanic was different. The whole area in front of the Lost Cavern wouldn’t reset, even after save server. So I decided to build something to call the attention of players walking by the Narrow Passage, near Kazordoon: a shrine. It would hold a broken sword with a parchment explaining what was it about. It would house the shards of The Foolmaker, the nasty goblin blade used by Mizmexx, the goblin tyrant, who was defeated in battle by the Ancient Goblin Clans and Mirhadrael (myself). That’s how the plot would unveil, giving hints for players to search for my character for more information. 

This happened in the end of 2017. For my utterly sadness, by that time, Cipsoft announced server merges for 2018 and, among them, was Amera. That made me put my plans on hold to think about it. I still had lines of the quest do write, characters to create and level. All of that would be pointless if I didn’t own the Lost Cavern. I started to save gold for a future new bidding war: the merged servers get all houses empty. I knew that if I didn’t do that, I wouldn’t stand great chances with the influx of dozens of high levels from two other servers looking for big houses. For 4 months I farmed what I could and in April 19th, 2018, the merge came. Before the save server, some of the fewer Amerans onlineby that time  gathered in Thais’ depot for a last goodbye, hoping that the new world could bring something positive.

It was done. Amera was no more, and Solidera was born. I should start back and focused on renting the Lost Cavern, otherwise, my project would be jeopardized. The new community was very different, many old Amerans decided to transfer away for safer NA worlds since the new teams coming from Zanera and Silvera were known to be not very friendly toward neutral players or English speaking guilds. That added another problem to me: would this new community be interested in RPG? Amera was an old server with many old players that accepted RPG with open arms, but I wasn’t sure about the new Solidera community. Nevertheless, I stopped thinking about that for a while to win my bidding war.

One week later and over 10 million gold pieces spent, I succeeded and got the abandoned mine again! That was a relief… I wouldn’t need to change plots or ideas, the project could proceed! I rebuild the Foolmaker’s shrine and continued to develop the quest. One of the ideas was that players would have multiple paths to follow, and at a certain point the quest would develop by itself, depending on the player’s choice. Some parts would have to be improvised by me during the execution, so I spend some time making notes for possible outcomes. That was exciting. 

The first month in the new server wasn’t very active in terms of public chat, the places I usually use to contact community. Took me a while to realize, but English was now kind of a barrier in the new community. Zanera and Silvera were servers populated by Spanish speaking players, many without English skills. I was in a complicated situation: should I continue the original project or should I restart it in a bilingual-way? That would give me a lot of work since my Spanish grammar is horrible. I decided to proceed with the original only-English idea, as it is in whole Tibia, hoping that it wouldn’t stop players interested on it.

Time passed by, day by day I’d check the shrine and fix it if needed (even though the floor wouldn’t reset, some players would pass by and trash it on purpose). Yet, nobody demonstrated interest in the shrine by looking for my character. I couldn’t spoil the quest in public chats, that would destroy the purpose. I decided to be patient and wait. Meanwhile, I would continue to develop the lore.

Over ten months passed and I started to get frustrated. It seemed that the new community wasn’t actually rpg-biased. I knew this could happen, but I thought I could find some lost souls around and have some fun rpging around. I was frustrated, but didn’t give up. I continued keeping the shrine day by day and standing around Kazordoon and Femor Hills most of the time in case someone showed up. 

Things didn’t work as I planned. I blame myself in part, perhaps I shouldn’t have structured the quest in such old school way so others could be interested. Seventeen months after the merge of Amera/Zanera/Silvera, the final nail to my project’s coffin was presented by Cipsoft. In September  17th, 2019, a new floor reset mechanism was implemented to fight the overlittering around map that was causing FPS issues in the game. Don’t get me wrong, that was a good thing for the game overall, but it killed the shrine idea. I could no longer rebuild it several times a day, it was too much work and I wasn’t so excited anymore to keep it going or bring new ideas to make it work. 

The quest itself didn’t work as I planned. Yet, I got some interesting situations over the two years it was around that put a smile in my face and granted me enough fun to keep the project alive for such a long time, despite the evident lack of interest of the majority of the community. Some players did saw the shrine and left messages or interacted in an unexpected way, like the little level 10 that once stood in front of my house dressed in green for almost 2 hours saying he was the guardian of the shrine and defender of the goblin blade’s shards. Unfortunately, I didn’t take any screen shot of that brave young adventurer. I wrote a small side quest for him just to grant him a reward for all the joy he brought to my old heart: the hidden ancient goblin treasure. Here is the place where he would eventually find it:

The Ancient Goblin treasure cave.jpg

Other players, like I mentioned, found the shrine and left written messages, like good old school boys. I keep those until today in my library inside the Lost Cavern. Those are precious treasures, proof that even though my original idea failed, the outcome of it was reward enough for an rpger, proof that rpg is around, we just need to poke it.

Yes, my friends. The history behind the Foolmaker, Mizmexx and the Ancient Goblin Clans was not unveiled. Femor Hills and its goblins are still there. I am still guarding the Hills, hoarding tales and treasures inside it, ruling over the Goblins, waiting for the day to start another project, a better version perhaps, who knows? One thing I learned during all this time: Tibia is a wonderful game, full of potential and playable in so many different ways that you may probably have your own style. Share it with your friends, interact, have fun the way you like. You may be surprised. 

The End
Mirhadrael, Lorekeeper and Headmaster of the Drael Order, King of Goblins under the Mountain and Sovereign of Fibula Island

Wednesday, February 17, 2021

New Optional PvP and Retro Open PvP Game Worlds

Fellow Tibians, new game worlds are about to be launched! On February 24, we plan to set up four new game worlds:

Optional PvP: Karna (EU), Optera (NA) and Reinobra (SA)

Retro Open PvP: Mudabra (SA)

These worlds will be protected by BattlEye and will be blocked for character world transfers for a significant amount of time. Please note though that depending on how their populations evolve, it may still be possible that these worlds will be opened for transfers or even be merged with other worlds at some point of time.

Initially, only Premium accounts will be able to play on these game worlds.

TibiaGoals Riddles E6R2

Do you know the answer?
Comment down below!


Sunday, February 14, 2021

A Piece of Cake

Attention, attention! Starting on Sunday, February 21, cake golems will return as part of the "A Piece of Cake" event and attack certain cities in Tibia. Gather all pie lovers and face those sweet temptations. Those who manage to eat the huge amount of cake can look forward to yummy rewards!

Slay the invaders to get enough sweet and sugary substances and lure them into the cake extractor machines in Thais, Liberty Bay, Carlin, Darashia, and Edron! Both actions are necessary to enable the bakers near the machines to build a bridge to the legendary cake island.

Once you are on the island, you need to start munching the giant cake - as fast as you can. There is no bite to waste! Time will run out with the server save on February 26. If you manage to polish off the entire cake in time, your game world will be rewarded with 25% more health and mana regeneration and exclusively for premium accounts an experience bonus of 50% for seven days.

NPC Brutus will visit the cake island in case your game world has successfully finished the event. He will offer you a special reward if you are willing to follow his further instructions. You can also get one of three delicious cupcakes from Brutus:

  • The blueberry cupcake completely fills up your mana.
  • The strawberry cupcake will refill your health.
  • The lemon cupcake will increase your distance fighting skill by +10 for one hour.

Low carb is overrated!

TibiaGoals Riddles E6R1

Do you know the answer?
Comment down below!

Friday, February 12, 2021

New Outfit

A new outfit has been added to the Store today!

Rune Masters have dedicated their whole life to the study and mastery of runes. They are intrigued by the ancient symbols, shrouded in mystery, and how their magic works.

Rune Masters have a deep understanding of the awesome power they are wielding and can make use of the full potential of runes.

Once bought, your character can wear this outfit anytime. The outfit is purely cosmetic and does not bestow any benefits.

Get the outfit and show off your rune mastery!